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Game stutter

Why does my game stutter when the FPS counter looks fine?

You turn the camera and the picture catches for a moment, but the FPS counter still looks healthy. That can happen because an average smooths over the one slow frame you actually felt.

Look at the time between frames

At 100 FPS, a frame arrives about every 10 milliseconds if the pace is even. One frame that takes 80 milliseconds can feel like a hitch. A short FPS average may barely move, especially if the rest of the run is smooth. A frame-time graph makes that outlier easier to spot. A 1% low can help too, but it is one summary number, not a diagnosis.

First, work out whether the pause is in the picture or in the game connection. If the image keeps moving smoothly while players snap to a new position, check ping and packet loss. If the whole picture freezes briefly, investigate frame delivery on the PC.

Notice when the hitch happens

These are clues, not rules. A game update, driver, background task, and the game itself can all cause a similar looking hitch.

Run one useful test

  1. Pick a route or built-in benchmark that triggers the hitch. Keep the resolution, graphics settings, frame cap, and display mode the same.
  2. Capture a baseline and write down when the pause happened. Look for a frame-time spike or a lower 1% low, not just the average FPS.
  3. Change one thing. For example, pause a download or lower one demanding graphics setting. Repeat the same route.
  4. If the difference is small, run it again. One good pass can be luck, and a route that changes each time makes the comparison hard to trust.

FixMyFPS can capture average FPS and 1% low for a selected game before and after a change. It can also show background activity and offer selected actions for review. It cannot fix a game-engine hitch or a network problem by giving the game more CPU time. If a capture is unavailable, the app reports that instead of claiming a gain.

What to read next

If the frame rate stays low throughout the run, use our low FPS checklist. For a more careful comparison, see how to measure FPS before and after a change.

Background reading: Epic Games on shader compilation and hitches and Microsoft on Task Manager.